Ain Jalut
Lone hill on the banks of the river Chalfos where the Tajnuks fight the opening battle against Karsinaar's army.
ANSALION
Ruled by King Calistro and Queen Lavinia, Pavonio being their only son and legitimate heir. Their nephew Alexandre is the famed Strategon of the army. High-Cleric Trebonius leads the local One-Church. Separated from neighbouring rival Argys by the river Phterio, except for the city of Thantria on its eastern bank, lost to Argys in a previous war but still reclaimed.
Antala
Argys' richest and second largest city, famed for its fountains and its high walls mirrored in the nearby lake. The official residence of Lord Edward. Citizen roughly equally split between (orthodox) Aleazarians and Parmenideans.
ARGYS
One of Thresiae's most powerful kingdoms. Ruled by King Raymond and Queen Valia. Relations with neighbouring Ansalion strained by rivalling claims over suzerainty of Thantria. High-Cleric Alexion II leads the local One-Church. Nobles split in several factions.
Baabtha
One of the so-called "Free Cities", in fact a slaver port on the Seleucian coast. A rich and tempting prize for the Tajnuks, but far from an easy prey.
BOREA
Ruled by wily King Maxerod, father of Queen Valia of Argys. Not enjoying particularly good relations with any of its neighbours due to the unscrupulous politics of its ruler. Borea's powerful war fleet, sheltered in the great harbour of Goma, ensures the kingdom's prosperity. No official religion, therefore see as the main spiritual (and especially political) battleground by the competing High-Clerics of the One-Church.
Callistimes
Foremost cartographer of Thresiae, renown for his expensive terrestrial globes and the (relative) accuracy of his maps among which the one displayed is a prime example.
Crystal Falls
Extraordinary waterfalls over a mile high in the northeastern corner of Scythia, dropping down from a high-plateau in the Great Northern Range. One of the sources of the mighty river Phterio.
Danshal Pass
The only direct route between Argys and the North, cutting through the Great Northern Range to the west and the Mithron Spur to the east. Home to ancient Leithinic keeps, long crumbled to dust.
EASTERN PLAINS
Vast grasslands home to the warlike Nine Tribes of the Tajnuks. Ruled by Akh-Thane Tamer-Jamal, father of Zainka and Garn-Jaidal. Very sparsely populated and seldom travelled by outsiders (unless willing to pay for safe passage).
Frozen Shores
The cold tundra regions by the Boreal Ocean to the north of the Great Northern Range. Home to a few migrating barbaric tribes, such as the Khantarici of qualkoom (shaman) Kyazquhok and the Zarwahi of chieftain Humghwarra and Achan the assassin.
Gholghota
The ancient tower of Dagoth, razed ages earlier at the time of the Fall after a costly but successful war waged by all of Thresiae's main races against the man-demon wielder of the Dark Gem. Although all above surface was destroyed, its labyrinthine underground dungeons survived.
Goma
Capital of Borea on the shores of the Southern Ocean and a short distance from the mouth of the Phterio, famous for its great harbour sheltering the largest war fleet of Thresiae as well as the occasional pirate ship. Residence of King Maxerod and home to a number of deadly assassins.
Great Northern Range
Massive chain of mountains extending from western Scythia to the Sea of Dreams and separating the sparsely inhabited northernmost reaches of Thresiae from the more densely populated regions to the south. Dagoth's immense tower once cast a shadow over the area, also home to leithinic keeps, dwarven mines and numerous beasts (some mythological some not).
Great Swamp
Large marshy area between Scythia and Kithai created by a shallow depression where the waters of the Marek Astar flow all the way down from the heights of the Crown of Argys. Infested by monstrously large leeches and generally shunned by the Scythians.
HATTI
Vast eastern empire ruled by the divine Xarthanoresae, the Light of Men. Besides boasting one Thresiae's largest armies backed by elephants, the empire can also call upon its own school of rune mages lead by Archanghelonikos.
Islands Kingdom
Loose federation of islands under the nominal control of a single ruler, but with each of the islands' fleets usually operating (meaning pirating) independently except when presented with opportunities for rich profit for all.
Isle of the Colossus
Forested and uninhabited island in the Sea of Dreams, formerly home to a very powerful community of mages. Named after the colossal and near-finished statue of obsidian still standing among the ruins.
Karakothai
Capital of the Kithean empire, residence of the Raj-Khan and princess Lyn-Sung.
Khargmoor
Large forbidding fortress (its name meaning "The Grim") built upon the upper slopes of a spent volcano, entirely enclosing its crater. Residence of Gaelyon, the Red Prophet, and his acolyte, the rune mage Leweth. Never conquered.
KITHAI
Largest empire of Thresiae, stretching over the lands west of the Western Desert and south of the Great Swamp. Ruled by the Raj-Khan. To counter the ever-present threat of Scythian raids, the Kitheans have developed a large and well-organised army notable for its use of araks (large flightless birds) as mounts.
Korinthia
Capital of Ansalion, notable for its beautiful marble buildings and the elegant Royal Palace. Residence of King Calistro and his court.
Lagash
Capital of Hatti, home to the Great Library, considered by many one of the Eight Marvels of the world. Residence of emperor Xarthanoresae.
Larenn
Fast-flowing tributary of the Phterio, meeting the larger river just north of Thantria. Defines the border between Parthea and Ansalion with only few bridges spanning its waters.
Latakia
One of Argys' largest cities, residence of Count Zarghias. The ruling families of the city were traditionally tasked to protect the long border with Scythia along the Marek Astar and therefore held sway in the Argesian court.
Marek Astar
Meandering river separating northwestern Argys from Scythia, its course fading into the murky shallow pools of the Great Swamp.
MARMORICA
The much-reduced core of the old Marmorican empire, merely spanning the coastal strip between the Free Cities and the Marmorican Straits, sandwiched against the ocean by Ansalion and the Rauckonos mountains to the west. Ruled by a Senate made up by an oligarchy of rich landowners, prompting many among the impoverished rural population to choose a mercenary life serving in pike-wielding infantry regiments (syntagma), almost unstoppable frontally but vulnerable in the flanks and rear.
Mithron Spur
The eastern end of the Great Northern Range, south of the rift of Danshal Pass. Home to several thriving dwarven colonies, largely independent but formally subjected to the rulers of Quaradrimm.
PARTHEA
Small kingdom, ideally placed (geographically) to profit from the trade routes between East and West but politically and militarily weak.
Pindar
Tributary of the Phterio flowing through Westron and across Argys.
Quaradrimm
The capital of the dwarven kingdom of Kharveann, built literally under the mountain bearing same name. Its massive gates are a prodigy of dwarvish craftmanship further strengthened by human magic and thought to be unbreakable. Ruled by King Thorbalin, father of Dhorean.
Sanur
Capital of Marmorica, home to the Senate. A city not usually welcoming foreigners except those bearing grievances against Ansalion (perceived by the Senate as Marmorica's main rival).
SCYTHIA
Sparsely populated grasslands ruled by the Arch-Satrap of Shakar. Every Scythian is thought to own at least two horses and the prowess of their cavalry is duly respected. Scythians have no official religion, though they venerate the Arch-Satrap as semi-divine, and oppose the attempts of the One-Church to establish itself, although over time a scant few have embraced the Faith.
Shakar
Capital of Scythia and residence of the Arch-Satrap. Only some of the city's buildings are made of stone and timber, while many are just tents.
Southern Ocean
The largest ocean of Thresiae separating he large compact northern landmass from several smaller continents in the southern hemisphere (not shown in this map and sometimes referred to as the Southern Isles).
Thantria
Walled city controlling the crossings of the Phterio between Argys and Ansalion. Bitterly contested over the course of history but under Argesian control since a century earlier when an ancestor of King Raymond scored a remarkable victory on the banks of the river, snatching the city from King Arrethianus. Administered by Lord Tharanthis.
Tharasian Gap
A gap a few miles wide between the Tharasian ridges providing a direct route from Thantria to Antala and avoiding a long detour around the sheer cliffs.
Western Desert
Sandy desert separating Kithai from Argys. Uninhabited, though the walls of the Argesian city of Xastria tower over the dunes at its southeastern end.
Westron
Capital of Argys. Residence, among others, of Daryl and Martemio and of Martemio's influential father Lord Starfeis. Home to the Academy, the House of God and the large square of the Aleaza, the latter named after the founder prophet of the Faith. Citizen in majority followers of the Aleazarian orthodoxy.
Xastria
Third largest city of Argys, with the majority of its population embracing the Parmenidean heresy.
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